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Song of Ice and Fire RPG

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lancealots
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Song of Ice and Fire RPG  Empty Song of Ice and Fire RPG

發表 由 bernlad 周日 7月 15, 2012 1:00 am

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發表 由 bernlad 周日 7月 15, 2012 1:06 am

Its an interesting system and more make sense.
Its skill base or ability base system no more level,
Everyone just use the exp to buy ability rank, such as Cunning, Healing, Will, Fighting.
Then all yr action will base on those ability rank. No matter its fighting or skill challenge. If you are going to fight with yr sword, just roll base on yr fighting ability. If yr ability is rank 5 then roll 5d6 if the result is >= yr target defense value, you hit. Yr dmg will then base on yr athletics ability rank - yr targets armor absort.

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發表 由 lurkcheung 周日 7月 15, 2012 11:55 am

thanks
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發表 由 lancealots 周二 7月 17, 2012 11:17 am

Core rule 2 300 page ...
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發表 由 bernlad 周二 7月 17, 2012 12:10 pm

Thats all rules ka la.
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發表 由 DustSun 周二 7月 17, 2012 8:40 pm

二千三百頁?正
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發表 由 lancealots 周六 7月 28, 2012 12:02 am

Marcus is a skilled fighting knights. At young he have trained loyalty to family and strong faith to The Seven.
Marcus is small brother of old lord of house. When Marcus only 8 year old The father have send him to army as squire. 10 year pass Marcus's father gone and his brother become new lord of house. 10 more year pass Marcus service in army an join big battle fight against Mad King. He got many honor and become a knights. Also Marcus have marry with a noble young lady Christine. Ever he is service in Kingdom army he still keep close contact with his house. 5 more year pass his bother request Marcus back to his house because he start old and he want his year brother come back to this house to assist him.
Marcus have follow his brother request after he got King's approve. He sell all his owned and bring his own family back to his house. His brother status is not good at all, most time need on bad. Marcus start act as his advisor and assist young lord to manage their land. Now he middle age and no more strong as before but he know for his house he still have many think can do


lancealots 在 周一 7月 30, 2012 7:42 pm 作了第 2 次修改
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發表 由 lancealots 周六 7月 28, 2012 11:38 am

Rolled land by 7d6 but have select start point. Fai u chose for us by your la
Defense 26
Influence 23
Lands 31
Law 28
Population 29
Power 24
Wealth 21
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發表 由 lancealots 周日 7月 29, 2012 11:24 pm

Combat Action Table
Standard Attack Lesser ---- Attack a traget
Two-Weapon Attack Greater --- Two weapon attack on once add off hand dammage modifier
Combining Attacks Greater --- split your Fighting dice between multiple opponents.
Assist Lesser --- You grant one half your ability dice as bonus dice to the ally you are trying to help .
Catch Your Breath Greater --- Roll an Automatic (0) Endurance test. Each degree removes one damage.
Charge Greater --- twice your Movement, -1D and +2 dam for the round.
Dodge Greater --- move up to half your Movement, Agility test result replaces CD and Weapon CD Bonuses
Interact Lesser --- picking, open door ect. draw a weapon while moving -1D attack
Move Lesser --- Movement
Sprint Greater --- Sprint
Fall Down/Stand Up Lesser --- Armor Rating is 6 or higher, it requires a Greater Action to stand
Pass Greater --- +2B on the next test you take
Use Destiny Points No Action
Yield Greater --- placing yourself at the mercy of your foes.
Aim Lesser --- +1B
Cautious Attack Lesser --- -1D and +3 Combat Defense
Counterattack Greater --- At anytime thereafter, you may make a standard attack against any opponent.
Disarm Greater --- vs passive Fighting result. succeed with at least two degrees. Critical failure your opponent disarms you.
Distract Lesser --- Cunning test vs passive Will result. opponent lose Awareness rank on CD until he is attacked/ next turn
Knockdown Lesser --- Roll an Athletics test against your foe’s passive Agility result. Greater action +2.
Knockout Lesser --- Unaware foe, Fighting vs passive Endurance. stun your foe -5 CD. at least two degrees unconsciousness
Wake up or shake off his stun --- Each round, on his turn, he may attempt a Formidable (12) Endurance test
Maneuver Lesser --- cause an opponent to shift his position, Fighting test vs passive Fighting result. –1D on all tests one round.
Recklessss Attack Greater --- Subtract 5 from your Combat Defense to gain +1D on your Fighting test.
Free Attacks --- trigger a free attack is you are in reach of opponent’s weapon and spend a Lesser Action to move more than 1 yard
Reach Arracts --- each reach -1D
Cover +5 Combat Defense, Full Cover+10 Combat Defense

Mounted Attacks
Gain +1B on Fighting tests made to attack non-mounted opponents.
Trample Greater --- Animal Handling VS CD. Non war Steed Difficulty + 6. Each after first target +5. Damage = steed’s Athletics
Mounted with tained Steed
If your mount do't move during your turn, increase your damage BBon a successful Fighting test by +2
Slain Steeds --- a Formidable (12) Animal Handling test, take damage (ignoring AR) equal to the mount’s Athletics and are trapped
Freeing yourself by Trapped requires a Greater Action and a Challenging (9) Agility or Athletics test. -5CD when trapped


lancealots 在 周一 7月 30, 2012 8:24 pm 作了第 1 次修改
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發表 由 SKY 周一 7月 30, 2012 12:13 pm

是不是要在這邊傾比較好?
肥仔那個是背景嗎? 那會是一位老騎士吧.
跟James 之前那個夾了嗎? (??要夾嗎??)

是不是大家都屬於 "SEVEN" HOUSE?

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發表 由 bernlad 周一 7月 30, 2012 3:38 pm

Story Backgroud
From WIKI
http://zh.wikipedia.org/wiki/%E5%86%B0%E8%88%87%E7%81%AB%E4%B9%8B%E6%AD%8C#.E8.83.8C.E6.99.AF.E4.B8.96.E7.95.8C

故事主要發生在一個架空的大陸:維斯特洛上的七大王國。維斯特洛是一片大約有南美洲那麼大的大陸,有可以上溯到12000年前的悠久歷史。在那裡每一個季節通常持續數年。這片大陸的原住民是森林之子。森林之子與大自然和諧共處,並且使用魔法。 先民們最早期的武士帶著青銅武器和騎術,通過維斯特洛與東部大陸相連的陸橋(在隨後的戰爭中被森林之子用魔法摧毀,成為現在的多恩群島和石階群島)登陸維斯特洛,並與森林之子之間展開了一系列長久的戰爭。戰爭最後以在千面嶼簽訂的和平協議結束,根據協議,先民得到了所有的開闊地,而森林之子保有森林。

四千年之後,異鬼的入侵削弱了和平協議。異鬼是一個來自於極北之地的神秘種族,他們橫掃過維斯特洛的南部,留下了無盡的死亡和廢墟,隨之而來的是幾乎長達一代人的寒夜和持續幾十年的冬季。最終,先民和森林之子聯合起來,在黎明之戰中將異鬼擊潰,並且在其南下的必經之路上建立起了巨大的絕境長城以防其回來。

大約在黎明之戰兩千年後,安達爾人揮舞著鐵制兵器,騎著戰馬,帶著對七神的信仰穿越狹海而來。他們在艾林谷登陸,並且迅速擊敗了南部王國。但是他們並沒能征服佔有地利的北部王國。隨後在維斯特洛大陸上出現了七個強大的王國:北境王國、谷地王國、河嶼王國、凱岩王國、河灣王國、風暴王國和多恩王國等七個王國。之後由於一個遙遠的稱為瓦雷利亞帝國力量的增長,大批居住於東部大陸洛伊拿河畔的居民成為難民,並且在他們的戰士女王娜梅莉亞帶領下穿過狹海,在維斯特洛最南端登陸。洛伊拿人和當地的領主莫爾斯‧馬泰爾結盟,征服了多恩,建成了另外一個強大的王國。

五個世紀之後,瓦雷利亞自由堡不斷擴張,並達到狹海,與維斯特洛建立了聯繫,並且使用龍石島作為通商口岸。儘管如此,僅僅一個世紀之後,瓦雷利亞自由堡便在一場巨大的被稱作末日浩劫的災難中被徹底摧毀。控制龍石島的瓦雷利亞家族,坦格利安家族,花了一個多世紀來儲備力量,隨後在征服者伊耿的帶領下登陸維斯特洛,開始征服之路。儘管他們的軍隊數量不多,他們卻有著西方世界中最後的三條龍,並籍此征服了整個大陸。七大王國中的六個在最初的戰爭中便被降服,唯獨多恩激烈的反抗,以至於伊耿同意他們保持獨立。坦格利安家族同樣放棄了原來的信仰,改為信仰七神(儘管他們還是違背信仰,按照瓦雷利亞的傳統兄妹通婚 ),並遵守維斯特洛的風俗。在接下來的數十年中坦格利安家族撲滅了所有反對他們統治的叛亂。龍在伊耿征服後的150年滅絕,但是坦格利安家族依然作為維斯特洛的統治者統治著整個維斯特洛,他們的統治地位也並未受到實質性的威脅。

在本書故事發生的十五年前,"瘋王"伊里斯二世瘋狂殘暴的行為,及其子雷加·坦格利安對艾德·史塔克之妹、勞勃·拜拉席恩之愛人,萊安娜·史塔克的誘拐導致了一場內戰,最終導致坦格利安家族統治地位的終結。一個由勞勃‧拜拉席恩,瓊恩·艾琳和艾德·史塔克領導的貴族聯盟擊敗了坦格利安家族的軍隊,隨後他們殺掉了伊里斯的繼承人和其絕大部分後嗣,除了伊利斯懷孕的妻子和他的孩子韋賽利斯逃到了龍石島。伊里斯本人被其御林鐵衛詹姆·蘭尼斯特殺死。詹姆也因此得到了弒君者的外號。伊里斯的妻子在生下丹妮莉絲·坦格利安的過程中死去,隨後丹尼莉絲被依然效忠坦格利安家族的家臣送到了狹海對面的自由城邦中。與此同時,勞勃‧拜拉席恩成為了新的國王,並迎娶了瑟曦‧蘭尼斯特。她的父親泰溫,在戰爭中將維斯特洛首都君臨送給了勞勃。
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發表 由 bernlad 周一 7月 30, 2012 3:40 pm

FATLOOT 講既 THE Seven 係指 七神. 為現 維斯特洛 的主要信仰.
分別為:
Father, or the Father Above, representing judgment, He is depicted as a bearded man who carries scales and is prayed to for justice.
Mother, or the Mother Above, representing motherhood and nurturing, she is prayed to for fertility or compassion, she is depicted as smiling with love and embodies the concept of mercy.
Warrior, representing strength in battle, he is prayed to for courage and victory. He carries a sword.
Maiden, representing innocence and chastity, she is usually prayed to to protect a maiden's virtue.
Smith, representing crafts and labor, he is usually prayed to when work needs to be done, for strength. he carries a hammer.
Crone, representing wisdom, she carries a lantern and is prayed to for guidance.
Stranger, an exception to the other aspects, the Stranger represents death and the unknown. Worshipers rarely seek favor from the Stranger, but outcasts sometimes associate themselves with this god.
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發表 由 bernlad 周一 7月 30, 2012 4:26 pm

大家既 BACKGROUP 只係比我既一個 GUIDELINE. 我會再 TUNE.
例如無 SET STATUS 既小恆可能比我 SET 左做 FATLOOT 既手下.
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發表 由 lancealots 周一 7月 30, 2012 7:53 pm

SKY 寫到:是不是要在這邊傾比較好?
肥仔那個是背景嗎? 那會是一位老騎士吧.
跟James 之前那個夾了嗎? (??要夾嗎??)

是不是大家都屬於 "SEVEN" HOUSE?
Not old just middle age.
My setting is Knight, James setting look like brad.
In this System if you have rank3 and 1B dice you done most normal think(DC 9) on one Success and hard think(DC12) 60% haev 1 Success. Rank 4 +1B dice more can pass hard think.
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Song of Ice and Fire RPG  Empty some question

發表 由 SKY 周二 7月 31, 2012 4:22 pm

I had rolled as below:

Age: <10> Adult
Statue: <4> 3
Role: Expert/Fighter/Leader/Rogue/Schemer
Background Evant: <8> You Kept the company of a famous individual
Goal: <2> Enlightenment
Motivation: <10> Stability
Virtue: <8> Just
Vice: <5> Cowardly

Assign Ability: (Adult)
Ability Experience (210)
Max Starting Rank (7)
Specialty Cost (80) (Used to buy bonus dice)
Destiny Points (4)
Max benefits (3)
Age and Flaws (Any one)

1. 是不是我可以用210 experience 買abilities, 之後用 80 買bonus dice in abilties
2. Ability 中的 Status 是不是要自行買夠 roll 出來的結果 "3" (定可以唔買當2)
3. Age and Flaws > Any one, 是不是指我需要買一個 drawback ?
4. 我見到可以將其中一項ability 減到1. 換取50exp, warfare 是否可以跌到1來換50exp?

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發表 由 lancealots 周三 8月 01, 2012 12:57 am

1. 是不是我可以用210 experience 買abilities, 之後用 80 買bonus dice in abilties
yes
2. Ability 中的 Status 是不是要自行買夠 roll 出來的結果 "3" (定可以唔買當2)
if u not pay xp will be 2
3. Age and Flaws > Any one, 是不是指我需要買一個 drawback ?
yes if you are adult
4. 我見到可以將其中一項ability 減到1. 換取50exp, warfare 是否可以跌到1來換50exp?
yes on rule, but need as Fai
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Song of Ice and Fire RPG  Empty THX FATLOOK

發表 由 SKY 周三 8月 01, 2012 10:08 am

lancealots 寫到:1. 是不是我可以用210 experience 買abilities, 之後用 80 買bonus dice in abilties
yes
2. Ability 中的 Status 是不是要自行買夠 roll 出來的結果 "3" (定可以唔買當2)
if u not pay xp will be 2
3. Age and Flaws > Any one, 是不是指我需要買一個 drawback ?
yes if you are adult
4. 我見到可以將其中一項ability 減到1. 換取50exp, warfare 是否可以跌到1來換50exp?
yes on rule, but need as Fai

THX
但我在看drawback 時好像找不到要用什麼來買? 是不是隨便選一個合用就可以了.
我roll 完出來的人似乎是個貪生怕死之徒. 買的skill 偏向求生, 小偷一類. 有什麼好提議?

4的warfare 減到1 就等fai 回應好了. thx


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發表 由 lancealots 周三 8月 01, 2012 1:05 pm

SKY 寫到:
lancealots 寫到:1. 是不是我可以用210 experience 買abilities, 之後用 80 買bonus dice in abilties
yes
2. Ability 中的 Status 是不是要自行買夠 roll 出來的結果 "3" (定可以唔買當2)
if u not pay xp will be 2
3. Age and Flaws > Any one, 是不是指我需要買一個 drawback ?
yes if you are adult
4. 我見到可以將其中一項ability 減到1. 換取50exp, warfare 是否可以跌到1來換50exp?
yes on rule, but need as Fai

THX
但我在看drawback 時好像找不到要用什麼來買? 是不是隨便選一個合用就可以了.
我roll 完出來的人似乎是個貪生怕死之徒. 買的skill 偏向求生, 小偷一類. 有什麼好提議?

4的warfare 減到1 就等fai 回應好了. thx

Drawback Flaw just select on skill u will -1D on this skill.
follow skill can help u survival, chose which let see u want hide in combat or leave before have combat or do't let combat happen. Rogue or Schemer.
Also can do that. Follow skill good for u use.
Agility, Awareness, Cunning, Deception, language, Healing, Knowledge, Persuasion, Stealth, Survival, Thieve, Will
"Language" Rank 3 for Read and Write
If u still want have little fighting power chose "Marksmanship Rank3 "/'Fighting Rank 3 1B Fencing", Endurance Rank3 for some Health.
Rogue + Schemer = Brad
Most chose 3 to 4 always use skill have rank 4(maybe one skill is Rank 5), then remain point chose some skill u will use at Rank 3.

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發表 由 SKY 周三 8月 01, 2012 1:44 pm

Age: <10> Adult
Statue: <4> 3
Role: Expert/Fighter/Leader/Rogue/Schemer
Background Evant: <8> You Kept the company of a famous individual
Goal: <2> Enlightenment
Motivation: <10> Stability
Virtue: <8> Just
Vice: <5> Cowardly

Assign Ability: (Adult)
Ability Experience (210)
Max Starting Rank (7)
Specialty Cost (80) (Used to buy bonus dice)
Destiny Points (4)
Max benefits (3)
Age and Flaws (Any one)

Ability EXP Cost Bonus Dice Cost
3 10 1 10
4 40 2 20
5 70 3 30
6 100 4 40
7 130 5 50
6 60
7 70

*Abilities & Specialties
3 Agility (10)
(Acrobatics, Balance, Contortions, Dodge, Quickness) (Acrobatics 1B, Dodge 1B, Quickness 1B) (30)
2 Animal Handling
(Charm, Drive, Ride, Train)
2 Athletics
(Climb, Jump, Run, Strength, Swim, Throw)
3 Awareness (10)
(Empathy, Notice)
3 Cunning (10)
(Decipher, Logic, Memory)
2 Deception
(Act, Bluff, Cheat, Disguise)
2 Endurance
(Resilience, Stamina)
3 Fighting (10)
(Axes, Bludgeons, Brawling, Fencing, Long Blades, Pole-Arms, Short Blades, Spears)
2 Healing
(Diagnose, Treat Ailment, Treat Injury)
1+1 Language (10)+(10) one new language
(—)
2 Knowledge
(Education, Research, Streetwise)
2 Marksmanship
(Bows, Crossbows, Siege, Thrown)
3 Persuasion (10)
(Bargain, Charm, Convince, Incite, Intimidate, Seduce, Taunt)
3 Status (10)
(Breeding, Reputation, Stewardship, Tournaments)
4 Stealth (40)
(Blend In, Sneak) (Blend In 1B),(Sneak 1B) (20)
4 Survival (40)
(Forage, Hunt, Orientation, Track)
4 Thievery (40)
(Pick Lock, Sleight of Hand, Steal) (Pick Lock 1B), Sleight of Hand 2B) (30)
2 Warfare ()
(Command, Strategy, Tactics)
3 Will (10)
(Concentrate, Coordinate, Dedication)



*Special Formula
Intrigue Statistics
> Intrigue Defense = Awarenessss + Cunning + Status
[ID=9] (3+3+3)
> Composure = 3 × Will
[Composure=9] (3x3)

Combat Statistics
> Combat Defense = Agility + Athletics + Awarenessss
+ Defensive Bonus (from shieldsor parrying weapons) – Armor Penalty
[CD=8] (3+2+3)
> Health = 3 × Endurance
[Health=6]

睇得明嗎>?

SKY
Snowtrooper

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發表 由 lancealots 周三 8月 01, 2012 4:20 pm

Army as follow 3 fighting unit and 2 support unit
Training V Type Archers Discipline 6 Power 8 AP -1 Bulk 0
Agility 4 Awareness 3 Marksman ship 4 Health 6 CD 6 Melee 2 Range L6 AR 2

Training V Type Archers Discipline 6 Power 8 AP -1 Bulk 0
Agility 4 Awareness 3 Marksman ship 4 Health 6 CD 6 Melee 2 Range L6 AR 2

Training T Type Garrison Discipline 3/9 Power 6 AP -2 Bulk 1
Endurance 4 Fighting 3 Health 12 CD 4 Melee 3 Range 0 AR 3

Training T Type Engineers Discipline 9 Power 5 AP -1 Bulk 1
Knowledge 3 Endurance 3 Warfare 3 Health 9 CD 5 Melee 1 Range 0 AR 2


Training G Type Supply Discipline 12 Power 3 AP -1 Bulk 1
Healing 3 Health 6 CD 5 Melee 1 Range 0 AR 2
lancealots
lancealots
Jedi Master

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年齡 : 50
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發表 由 lancealots 周四 8月 02, 2012 11:30 am

Name : Ser Marcus
Age: Middle Age

Ability Rank Specialties
Agility 3 Flaw-1D
Animal Handling 3 1B Ride
Athletics 4
Awareness 3 1B Empathy
Cunning 2
Deception 2 Flaw-1D
Endurance 4
Fighting 4 2B Long Blades, 1B Spear, Reroll 1D
Healing 3 1B Treat Injury
Language 3 Common Tongue
Knowledge 2
Marksmanship 2
Persuasion 3 1B Convince
Status 4 1B Stewardshi
Stealth 2
Survival 2
Thievery 2 Flaw-1D
Warfare 3 1B Command
Will 3 1B Coordinate

Qualities Destiny Points :1
Flaw (Agility, Deception, Thievery) -1 D
Blood of the Andals Reroll 1d on Fighting Test, +2 on one any test 1/day
Long Blade Fighter I, Sacrifice bonus dice for a free degree, non-shield parrying weapons -1CD when attack you
Armor Mastery +1 AR, -1 Bulk
Armored Bulk: 3
Bastard Sword , Shield, Large ,Splint Mail , Noble’s Garb, Mace, Dagger(D+1, Off hand +1)
Crossbow Light Qx10,
Other Equipment
Backpack, Pouch (Belt), Torch x3, Waterskin, Whetstone, Rope, Lamp, Oil x2, Saches, Scents, Far-eyes
5GD 150SS
Rounse with war Lance, CD: 10, H: 15, M: 8
lancealots
lancealots
Jedi Master

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年齡 : 50
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發表 由 何成 周六 8月 04, 2012 9:53 pm

這個是以前用過的舊角色:
玩家 : 何成
人物角色名字 : 史帕克
性別 : 男
年齡 : 25 歲
職業 : 家族親衛
身份 : 得大公的恩惠而侍奉家族,是大公最信任的年輕親衛,以前公子的書僮,關係密切
嗜好 : 歷險、狩獵、鍛鍊武術

個人特色 : 史帕克本是孤兒,兒時被一班山賊收養,訓練成山賊的新血,在無依無靠的情況下為生存、為食飯而奮勇戰鬥。在一次搶劫的行動中遇上大公,大公身為國家的大臣,身邊當然有大量侍衛保護,而且人人武功高強,這次山賊們必然是中計,收錯情報,選錯目標。在寡不敵眾,技不如人的情況下山賊不是被捉就是被殺,史帕克最終被擒,由於史帕克是小孩,大公不想將他收監,於是收留史帕克好好教育,希望史帕克能改過自新,重新做人。

對於史帕克來說本身並不想做山賊,只是無依無靠,為了吃飯才為山賊,現在不用打家劫舍,還有飯吃、有書讀,史帕克打從心底感激大公,而家族亦遵循大公的決定而接受史帕克,這一刻史帕克終於有個家了,而史帕克決定終其一生侍奉家族。

在家族中因年齡與公子相若,所以大家感情不錯,一起讀書,一起遊玩,關係密切;史帕克長大後在大公推薦下去參軍,在軍中史帕克不忘大公的賞識,不斷鍛鍊自己,做事盡忠職守,在軍中立下功勞。之後史帕克被推薦成為大公的親衛,回歸家族。

史帕克本是孤兒,不太想和其他人相處,沈默寡言,只有對家族的成員比較熱情,但當討論有關自己的興趣和工作就非常健談,並會邀請其他人一起去行山狩獵。

史帕克雖然曾經參軍但身體並非高大健碩,只是比一般人強壯,由於經常在外皮膚比較黑,外型普通,並非十分吸引,只是身為軍人比較受其他人尊重。

這個背景請 Fai 因應世界和其他角色修改,角色我會設定為好打得但沒有學問的人。
何成
何成
Jedi Master

文章總數 : 221
注冊日期 : 2008-04-21

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發表 由 何成 周二 8月 07, 2012 11:35 pm

Spark 史帕克
Age: Adult
Statue: 3
Role: Fighter

*Abilities & Specialties
3 Agility (10xp)
(Quickness 1B) (10)
2 Animal Handling
4 Athletics (40xp)
(Strength 2B) (20)
3 Awareness (10xp)
2 Cunning
2 Deception
4 Endurance (40xp)
5 Fighting (70xp)
(Brawling 1B, Long Blades 2B) (30)
2 Healing
2 Language
2 Knowledge
2 Marksmanship
2 Persuasion
3 Status (10xp)
3 Stealth (10xp)
(Sneak 1B) (10)
3 Survival (10xp)
(Track 1B) (10)
2 Thievery
2 Warfare
3 Will (10xp)

Flaw -1 Language

*Special Formula
Intrigue Statistics
> Intrigue Defense = Awarenessss + Cunning + Status
[ID=8] (3+2+3)
> Composure = 3 × Will
[Composure=9] (3x3)

Combat Statistics
> Combat Defense = Agility + Athletics + Awarenessss
+ Defensive Bonus (from shieldsor parrying weapons) – Armor Penalty
[CD=10] (3+4+3)
> Health = 3 × Endurance
[Health=12]

Quality:
Brawler I
Fury
Long Blade Fighter I
Destiny Point: 1 left

這個可以嗎?
何成
何成
Jedi Master

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發表 由 snotling0 周三 8月 08, 2012 6:06 am


Franci 范西 Middle Age
awareness 3 --10
Agility 3 --10
Athletics 3 --10
cunning 4 --40 Logic 1b
Memory 2b
Endurance 3 --10
Fighting 3--10 Longblade 1b
Language 3 --10
Knowledge 3--10
Persuasion 3--10
Status 4--40 Breeding 1b
Reputation 1b
Warfare 5--70 Command 2b
Strategy 1b
will 3--10 Courage 1b
240 pts

Quality:
Eidetic Memory
Inspiring
snotling0
snotling0
Jedi Master

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發表 由 DustSun 周三 8月 08, 2012 3:21 pm

范西是一個港孩王子?有數碼影像記憶,懂奧數計算,以命令他人解決問題。專長是跟人配種?
史帕克是一個唔用腦的保鑣,有語癌,四肢發達,但頑固,自專心強。
馬庫斯是一個爸閉王叔,以地位、大聲和一句『我同你講....』服人
DustSun
DustSun
Jedi Master

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